using UnityEngine;

public class CarCamera : MonoBehaviour
{
	public Transform target;

	public float distance;

	public float height;

	public float heightDamping;

	public float rotationDamping;

	private float wantedRotationAngle;

	private float wantedHeight;

	private float currentRotationAngle;

	private float currentHeight;

	private Quaternion currentRotation;

	private Transform m_Transform;

	private Vector3 temppos;

	private void Awake()
	{
		m_Transform = base.transform;
	}

	private void LateUpdate()
	{
		m_Transform.LookAt(target);
	}
}
